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Rogue Leader

Solo Project
Nov 2017 - Dec 2017
Engine: Unity

Rogue Leader was a 6 week solo project with the objective of delivering a solid UX experience in a space shooter as well as giving the player many different options to play the game with.

My main objective of this project was to create a short game with solid space flight controls and to practice creating short in-game sequences to give a clear sense of what is happening through situational feedback.

 

The secondary objective was to give the player many different options to choose from so that respawning felt like a new opportunity to try something new. 

I was responsible for the design, programming, art and audio as this was a solo project. 

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