Santa Monica Studio




Technical Game Designer
May 2019 - Present
God of War Ragnarok & God of War Ragnarok: Valhalla
Post graduation from DigiPen I started an intern position at Santa Monica Studio as a Technical Designer for levels. This lasted from May 2019 - August 2019 before I started as an Associate Technical Designer following the internship! During the course of my time at Santa Monica Studio, I have been apart of the Systems/Tech Design team who are responsible for: the implementation and ownership of level mechanics, smaller narrative gameplay moments, the tuning of puzzles, larger one off set pieces, and is generally the bridge between most up and downstream teams.
Highlights from my time on Ragnarok include working on all narrative gameplay moments in Alfheim, including the Hafgufa release and all of Tyr's one off actions. Set pieces in Svartalfheim including the boat alarm intro to Nidvallier and the Tyr Prison Door that intros Tyr. As well as set pieces and narrative moments in the first Asgard visit where Atreus rides with Heimdall to Odin's house.
I also assisted on God of War Ragnarok: Valhalla where I implemented more gameplay narrative moments, iterated on the game flow of the entire DLC, and picked up work from others when they were away.