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Six Down

Producer | Game Designer | Lead Level Designer
Sept 2016 - Apr 2017
Engine: Custom C++

Six Down is a western 2D top down shooter developed by myself and 6 other students in our own custom C++ game engine over the course of 8 months.

Producer:

I was responsible for meeting deadlines, creating prioritization lists, the hiring and firing of team members and delegating tasks to individuals based on their strengths and weaknesses.

Game Designer:

I iterated all the core game mechanics based on playtest data and user feedback. Mechanics I iterated include but are not limited to: Shooting, Health to Damage Ratios, AI Behavior, Environments, and Movement.

Lead Level Designer:

I was responsible for the design, implementation and iteration of 4 out of the 5 game levels. I designed these levels with the goal in mind that each has a unique hook and theme.

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